了解人类流动性对于智慧城市和社会行为研究的发展至关重要。人类流动模型可用于许多应用,包括大流行控制,城市规划和交通管理。现有模型的预测用户移动性模式的准确性小于25%。人类运动的灵活本质可以证明低精度可能是合理的。确实,人类的日常运动并不僵化。此外,严格的移动性模型可能会导致用户记录中的隐藏规律性。因此,我们提出了一种新的观点,以研究和分析人类的迁移率模式并捕获其灵活性。通常,迁移率模式由一系列位置表示。我们建议通过将这些位置抽象成一组位置来定义移动性模式。标记这些位置将使我们能够检测到接近现实的隐藏模式。我们提出IMAP,这是一种单独的人类流动性模式可视化平台。我们的平台使用户可以根据历史记录可视化他们所访问的位置的图。此外,我们的平台显示使用修改后的前缀方法计算出的最频繁的移动性模式。
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We present Second Thought, a new learning paradigm that enables language models (LMs) to re-align with human values. By modeling the chain-of-edits between value-unaligned and value-aligned text, with LM fine-tuning and additional refinement through reinforcement learning, Second Thought not only achieves superior performance in three value alignment benchmark datasets but also shows strong human-value transfer learning ability in few-shot scenarios. The generated editing steps also offer better interpretability and ease for interactive error correction. Extensive human evaluations further confirm its effectiveness.
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The ability to distinguish between different movie scenes is critical for understanding the storyline of a movie. However, accurately detecting movie scenes is often challenging as it requires the ability to reason over very long movie segments. This is in contrast to most existing video recognition models, which are typically designed for short-range video analysis. This work proposes a State-Space Transformer model that can efficiently capture dependencies in long movie videos for accurate movie scene detection. Our model, dubbed TranS4mer, is built using a novel S4A building block, which combines the strengths of structured state-space sequence (S4) and self-attention (A) layers. Given a sequence of frames divided into movie shots (uninterrupted periods where the camera position does not change), the S4A block first applies self-attention to capture short-range intra-shot dependencies. Afterward, the state-space operation in the S4A block is used to aggregate long-range inter-shot cues. The final TranS4mer model, which can be trained end-to-end, is obtained by stacking the S4A blocks one after the other multiple times. Our proposed TranS4mer outperforms all prior methods in three movie scene detection datasets, including MovieNet, BBC, and OVSD, while also being $2\times$ faster and requiring $3\times$ less GPU memory than standard Transformer models. We will release our code and models.
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Minimising the longest travel distance for a group of mobile robots with interchangeable goals requires knowledge of the shortest length paths between all robots and goal destinations. Determining the exact length of the shortest paths in an environment with obstacles is challenging and cannot be guaranteed in a finite time. We propose an algorithm in which the accuracy of the path planning is iteratively increased. The approach provides a certificate when the uncertainties on estimates of the shortest paths become small enough to guarantee the optimality of the goal assignment. To this end, we apply results from assignment sensitivity assuming upper and lower bounds on the length of the shortest paths. We then provide polynomial-time methods to find such bounds by applying sampling-based path planning. The upper bounds are given by feasible paths, the lower bounds are obtained by expanding the sample set and leveraging knowledge of the sample dispersion. We demonstrate the application of the proposed method with a multi-robot path-planning case study.
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Many real-world applications of language models (LMs), such as code autocomplete and writing assistance, involve human-LM interaction, but the main LM benchmarks are non-interactive, where a system produces output without human intervention. To evaluate human-LM interaction, we develop a framework, Human-AI Language-based Interaction Evaluation (H-LINE), that expands non-interactive evaluation along three dimensions, capturing (i) the interactive process, not only the final output; (ii) the first-person subjective experience, not just a third-party assessment; and (iii) notions of preference beyond quality. We then design five tasks ranging from goal-oriented to open-ended to capture different forms of interaction. On four state-of-the-art LMs (three variants of OpenAI's GPT-3 and AI21's J1-Jumbo), we find that non-interactive performance does not always result in better human-LM interaction and that first-person and third-party metrics can diverge, suggesting the importance of examining the nuances of human-LM interaction.
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Semi-supervised object detection is important for 3D scene understanding because obtaining large-scale 3D bounding box annotations on point clouds is time-consuming and labor-intensive. Existing semi-supervised methods usually employ teacher-student knowledge distillation together with an augmentation strategy to leverage unlabeled point clouds. However, these methods adopt global augmentation with scene-level transformations and hence are sub-optimal for instance-level object detection. In this work, we propose an object-level point augmentor (OPA) that performs local transformations for semi-supervised 3D object detection. In this way, the resultant augmentor is derived to emphasize object instances rather than irrelevant backgrounds, making the augmented data more useful for object detector training. Extensive experiments on the ScanNet and SUN RGB-D datasets show that the proposed OPA performs favorably against the state-of-the-art methods under various experimental settings. The source code will be available at https://github.com/nomiaro/OPA.
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Anticipating future actions based on video observations is an important task in video understanding, which would be useful for some precautionary systems that require response time to react before an event occurs. Since the input in action anticipation is only pre-action frames, models do not have enough information about the target action; moreover, similar pre-action frames may lead to different futures. Consequently, any solution using existing action recognition models can only be suboptimal. Recently, researchers have proposed using a longer video context to remedy the insufficient information in pre-action intervals, as well as the self-attention to query past relevant moments to address the anticipation problem. However, the indirect use of video input features as the query might be inefficient, as it only serves as the proxy to the anticipation goal. To this end, we propose an inductive attention model, which transparently uses prior prediction as the query to derive the anticipation result by induction from past experience. Our method naturally considers the uncertainty of multiple futures via the many-to-many association. On the large-scale egocentric video datasets, our model not only shows consistently better performance than state of the art using the same backbone, and is competitive to the methods that employ a stronger backbone, but also superior efficiency in less model parameters.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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As a novel distributed learning paradigm, federated learning (FL) faces serious challenges in dealing with massive clients with heterogeneous data distribution and computation and communication resources. Various client-variance-reduction schemes and client sampling strategies have been respectively introduced to improve the robustness of FL. Among others, primal-dual algorithms such as the alternating direction of method multipliers (ADMM) have been found being resilient to data distribution and outperform most of the primal-only FL algorithms. However, the reason behind remains a mystery still. In this paper, we firstly reveal the fact that the federated ADMM is essentially a client-variance-reduced algorithm. While this explains the inherent robustness of federated ADMM, the vanilla version of it lacks the ability to be adaptive to the degree of client heterogeneity. Besides, the global model at the server under client sampling is biased which slows down the practical convergence. To go beyond ADMM, we propose a novel primal-dual FL algorithm, termed FedVRA, that allows one to adaptively control the variance-reduction level and biasness of the global model. In addition, FedVRA unifies several representative FL algorithms in the sense that they are either special instances of FedVRA or are close to it. Extensions of FedVRA to semi/un-supervised learning are also presented. Experiments based on (semi-)supervised image classification tasks demonstrate superiority of FedVRA over the existing schemes in learning scenarios with massive heterogeneous clients and client sampling.
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Unsupervised person re-identification (ReID) aims at learning discriminative identity features for person retrieval without any annotations. Recent advances accomplish this task by leveraging clustering-based pseudo labels, but these pseudo labels are inevitably noisy which deteriorate model performance. In this paper, we propose a Neighbour Consistency guided Pseudo Label Refinement (NCPLR) framework, which can be regarded as a transductive form of label propagation under the assumption that the prediction of each example should be similar to its nearest neighbours'. Specifically, the refined label for each training instance can be obtained by the original clustering result and a weighted ensemble of its neighbours' predictions, with weights determined according to their similarities in the feature space. In addition, we consider the clustering-based unsupervised person ReID as a label-noise learning problem. Then, we proposed an explicit neighbour consistency regularization to reduce model susceptibility to over-fitting while improving the training stability. The NCPLR method is simple yet effective, and can be seamlessly integrated into existing clustering-based unsupervised algorithms. Extensive experimental results on five ReID datasets demonstrate the effectiveness of the proposed method, and showing superior performance to state-of-the-art methods by a large margin.
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